Evil Eye Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
R Rarity
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.

N Rarity
Catoblepas, Familiar of the Evil Eye
N Rarity
Catoblepas, Familiar of the Evil Eye
N Rarity
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.

UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
UR Rarity
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.

N Rarity
Evil Eye Awakening
N Rarity
Evil Eye Awakening
N Rarity
Evil Eye Awakening
Spell Normal
Evil Eye Awakening

    Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.

    SR Rarity
    Evil Eye Domain - Pareidolia
    SR Rarity
    Evil Eye Domain - Pareidolia
    SR Rarity
    Evil Eye Domain - Pareidolia
    Spell Field
    Evil Eye Domain - Pareidolia

      When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.

      R Rarity
      Evil Eye of Gorgoneio
      R Rarity
      Evil Eye of Gorgoneio
      R Rarity
      Evil Eye of Gorgoneio
      Spell Equip
      Evil Eye of Gorgoneio

        Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.

        UR Rarity
        Evil Eye of Selene
        UR Rarity
        Evil Eye of Selene
        UR Rarity
        Evil Eye of Selene
        Spell Equip
        Evil Eye of Selene

          Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

          R Rarity
          Evil Eye Defeat
          R Rarity
          Evil Eye Defeat
          R Rarity
          Evil Eye Defeat
          Trap Normal
          Evil Eye Defeat

            If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.

            Extra Deck

            R Rarity
            Gorgon, Empress of the Evil Eyed
            R Rarity
            Gorgon, Empress of the Evil Eyed
            R Rarity
            Gorgon, Empress of the Evil Eyed
            DARK
            Gorgon, Empress of the Evil Eyed
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 monsters including an "Evil Eye" monster Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

            UR Rarity
            Zerrziel, Ruler of the Evil Eyed
            UR Rarity
            Zerrziel, Ruler of the Evil Eyed
            UR Rarity
            Zerrziel, Ruler of the Evil Eyed
            DARK
            Zerrziel, Ruler of the Evil Eyed
            • ATK:

            • 2600

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.

            SR Rarity
            Number 49: Fortune Tune
            SR Rarity
            Number 49: Fortune Tune
            SR Rarity
            Number 49: Fortune Tune
            LIGHT
            Number 49: Fortune Tune
            • ATK:

            • 400

            • DEF:

            • 900


            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.

            SR Rarity
            The Phantom Knights of Break Sword
            SR Rarity
            The Phantom Knights of Break Sword
            SR Rarity
            The Phantom Knights of Break Sword
            DARK
            The Phantom Knights of Break Sword
            • ATK:

            • 2000

            • DEF:

            • 1000


            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

            Popular Skills

            Sealed Tombs: 36.36%
            Synchro Stormraze: 31.82%
            Revolution des Fleurs: 13.64%
            Link Darkraze: 9.09%
            The Legend of the Heroes: 4.55%
            LP Boost: X4: 4.55%
            Link Darkraze

            Need 10 UR

            UR Rarity
            Serziel, Watcher of the Evil Eye3 card
            UR Rarity
            Borrelsword Dragon1 card
            UR Rarity
            Zerrziel, Ruler of the Evil Eyed1 card
            UR Rarity
            Number 47: Nightmare Shark1 card
            UR Rarity
            Book of Moon2 card
            UR Rarity
            Evil Eye of Selene1 card
            UR Rarity
            Terraforming1 card

            Main: 20 Extra: 8

            R Rarity
            Basilius, Familiar of the Evil Eye
            R Rarity
            Basilius, Familiar of the Evil Eye
            Basilius, Familiar of the Evil Eye
            DARK 3
            Basilius, Familiar of the Evil Eye
            • ATK:

            • 400

            • DEF:

            • 2000


            If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


            R Rarity
            Basilius, Familiar of the Evil Eye
            R Rarity
            Basilius, Familiar of the Evil Eye
            Basilius, Familiar of the Evil Eye
            DARK 3
            Basilius, Familiar of the Evil Eye
            • ATK:

            • 400

            • DEF:

            • 2000


            If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


            N Rarity
            Catoblepas, Familiar of the Evil Eye
            N Rarity
            Catoblepas, Familiar of the Evil Eye
            Catoblepas, Familiar of the Evil Eye
            DARK 3
            Catoblepas, Familiar of the Evil Eye
            • ATK:

            • 600

            • DEF:

            • 1900


            You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


            UR Rarity
            Serziel, Watcher of the Evil Eye
            UR Rarity
            Serziel, Watcher of the Evil Eye
            Serziel, Watcher of the Evil Eye
            DARK 4
            Serziel, Watcher of the Evil Eye
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


            UR Rarity
            Serziel, Watcher of the Evil Eye
            UR Rarity
            Serziel, Watcher of the Evil Eye
            Serziel, Watcher of the Evil Eye
            DARK 4
            Serziel, Watcher of the Evil Eye
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


            UR Rarity
            Serziel, Watcher of the Evil Eye
            UR Rarity
            Serziel, Watcher of the Evil Eye
            Serziel, Watcher of the Evil Eye
            DARK 4
            Serziel, Watcher of the Evil Eye
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                N Rarity
                Evil Eye Awakening
                N Rarity
                Evil Eye Awakening
                Evil Eye Awakening
                Spell Normal
                Evil Eye Awakening

                  Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


                  R Rarity
                  Evil Eye Confrontation
                  R Rarity
                  Evil Eye Confrontation
                  Evil Eye Confrontation
                  Spell Quick
                  Evil Eye Confrontation

                    If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.


                    SR Rarity
                    Evil Eye Domain - Pareidolia
                    SR Rarity
                    Evil Eye Domain - Pareidolia
                    Evil Eye Domain - Pareidolia
                    Spell Field
                    Evil Eye Domain - Pareidolia

                      When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


                      SR Rarity
                      Evil Eye Domain - Pareidolia
                      SR Rarity
                      Evil Eye Domain - Pareidolia
                      Evil Eye Domain - Pareidolia
                      Spell Field
                      Evil Eye Domain - Pareidolia

                        When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


                        SR Rarity
                        Evil Eye Domain - Pareidolia
                        SR Rarity
                        Evil Eye Domain - Pareidolia
                        Evil Eye Domain - Pareidolia
                        Spell Field
                        Evil Eye Domain - Pareidolia

                          When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


                          R Rarity
                          Evil Eye of Gorgoneio
                          R Rarity
                          Evil Eye of Gorgoneio
                          Evil Eye of Gorgoneio
                          Spell Equip
                          Evil Eye of Gorgoneio

                            Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


                            R Rarity
                            Evil Eye of Gorgoneio
                            R Rarity
                            Evil Eye of Gorgoneio
                            Evil Eye of Gorgoneio
                            Spell Equip
                            Evil Eye of Gorgoneio

                              Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


                              UR Rarity
                              Evil Eye of Selene
                              UR Rarity
                              Evil Eye of Selene
                              Evil Eye of Selene
                              Spell Equip
                              Evil Eye of Selene

                                Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


                                SR Rarity
                                Forbidden Chalice
                                SR Rarity
                                Forbidden Chalice
                                Forbidden Chalice
                                Spell Quick
                                Forbidden Chalice

                                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                  SR Rarity
                                  Forbidden Chalice
                                  SR Rarity
                                  Forbidden Chalice
                                  Forbidden Chalice
                                  Spell Quick
                                  Forbidden Chalice

                                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                    UR Rarity
                                    Terraforming
                                    UR Rarity
                                    Terraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      R Rarity
                                      Evil Eye Defeat
                                      R Rarity
                                      Evil Eye Defeat
                                      Evil Eye Defeat
                                      Trap Normal
                                      Evil Eye Defeat

                                        If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                                        UR Rarity
                                        Borrelsword Dragon
                                        UR Rarity
                                        Borrelsword Dragon
                                        Borrelsword Dragon
                                        DARK
                                        Borrelsword Dragon
                                        • ATK:

                                        • 3000

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Bottom-Left

                                        Bottom


                                        3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                        R Rarity
                                        Gorgon, Empress of the Evil Eyed
                                        R Rarity
                                        Gorgon, Empress of the Evil Eyed
                                        Gorgon, Empress of the Evil Eyed
                                        DARK
                                        Gorgon, Empress of the Evil Eyed
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 monsters including an "Evil Eye" monster Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.


                                        UR Rarity
                                        Zerrziel, Ruler of the Evil Eyed
                                        UR Rarity
                                        Zerrziel, Ruler of the Evil Eyed
                                        Zerrziel, Ruler of the Evil Eyed
                                        DARK
                                        Zerrziel, Ruler of the Evil Eyed
                                        • ATK:

                                        • 2600

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.


                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        Number 47: Nightmare Shark
                                        WATER
                                        Number 47: Nightmare Shark
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                        SR Rarity
                                        Number 49: Fortune Tune
                                        SR Rarity
                                        Number 49: Fortune Tune
                                        Number 49: Fortune Tune
                                        LIGHT
                                        Number 49: Fortune Tune
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 900


                                        2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        The Phantom Knights of Break Sword
                                        DARK
                                        The Phantom Knights of Break Sword
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1000


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        The Phantom Knights of Break Sword
                                        DARK
                                        The Phantom Knights of Break Sword
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1000


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                        SR Rarity
                                        Wind-Up Zenmaines
                                        SR Rarity
                                        Wind-Up Zenmaines
                                        Wind-Up Zenmaines
                                        FIRE
                                        Wind-Up Zenmaines
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2100


                                        2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.



                                        EVIL EYE Decks in DUEL LINKS








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